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2009-2012
Most recent Episode
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Vinnk reveals his decade-long tryst with SNK's Neo Geo Advanced Entertainment System, the one console in the 16-bit generation that made good on its promise of arcade-quality graphics on a home console, and the hefty price tag to back it up. |
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Training Exercises
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We take a look at the Sega Power Base Converter add-on device that lets you play Sega Master System games on your Genesis and other backwards compatibility with Sega's 8-bit gaming machine. |
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We take a closer look at the TurboGrafx-16 and the Turbo Booster -- an enormous add-on that gave the console AV output capabilities... and little else! The Turbo Booster Plus gives it a bit more kick with some onboard RAM, but the feature wouldn't help with most games.
We also examine the CoreGrafx -- one of many iterations of the PC Engine hardware released in Japan. |
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Denshimail
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SeanOrange and Vinnk explain why using the NES AC power supply with a Famicom is a bad, terrible idea, and what alternatives you may have if your trusty DC Famicom adapter burns out.
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This week we talk about why the Famicom Disk System is able to use six AA batteries, and whether or not the battery tray is a viable solution for your Famicom gaming needs. Also -- an "experiment".
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We explain how to hook up your Famicom (RF) or Twin (AV) to your TV. NOTE: These instructions are for North American NTSC sets ONLY. We intend to cover NTSC-to-PAL conversions in the future.
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Together at a convention for the first time since Tokyo Game Show 2007, SeanOrange and Vinnk field a question about homebrew Famicom games at No Brand Con 2009 (in SPAAAAAACE!) in Eau Claire, WI.
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Vinnk scours the Rising Stuff store for the rarest Famicom game/accessory he has available: the FMC Disk Checker! Also, Sean shares his collection of Rare games.
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The Famicom is able to sit on top of the Disk System, but is there any way to keep it locked into that position like most of the other console add-ons known to man and woman? Famicom Dojo has the answers!
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In this Denshimail, we answer some questions about the Sega Power Base Converter's compatibility with different versions of the Sega Genesis, and one game that infamously can't be played: F-16 Fighting Falcon.
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Famicom controllers have nice, metal faceplates, but they're prone to scratching, discoloration, and the paint flaking off. Even if you can find a new one, how do you replace it when the controller cables disappear into the back of the system?
Specials
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SeanOrange is stuck behind a table at the Midwest Gaming Classic, selling Rising Stuff stuff all weekend! Will he make his escape and see the rest of the convention...?
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The NES explains to Jr. how he met his mother, albeit in a roundabout way that could potentially go on for years and years. Good thing the Famicom was there to keep him on track! Learn about the earliest, pre-Genesis Sega consoles, and some tips and tricks if you happen to own a Sega Master System.
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With the release of the 3DS in Japan, we take a look at Nintendo's first attempt at 3D gaming almost 25 years ago. (Hint: it's NOT the Virtual Boy!)
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The SegaScope-3D came out at the same time as Nintendo's Famicom 3D System, but Sega saw fit to release their peripheral in the US as well.
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Sean and Phil Bond hit the Madison stores for the Wii U launch to interview the people to stand in line... only to find out there aren't any lines! Well, not many, anyway. Also, a Wii U unboxing, and some game play from NintendoLand.
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