Region locking is nothing new. Though it has taken many different forms, it wasn't always deliberate. Many handhelds were exempt from this scheme (including the Game Boy and DS series), but all things change with time.
SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.
In this episode, we talk about the pin differences between Famicom and NES carts, Nintendo's big plans for an NES add-on, and its unintended consequences.
The NES explains to Jr. how he met his mother, albeit in a roundabout way that could potentially go on for years and years. Good thing the Famicom was there to keep him on track! Learn about the earliest, pre-Genesis Sega consoles, and some tips and tricks if you happen to own a Sega Master System.
We get a visit from the Angry PC Engine Nerd, who is more than happy to explain that HudsonSoft and NEC were the true forerunners of the 16-bit wars, despite weak performance of the PC Engine outside of Japan as the fable TurboGrafx-16.